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Subscription Series C
Your child runs a detective agency. This is a twelve-book, interwoven mystery storyline revolving around your child. Each book is a minimum of 32 pages and is suitable for boys and girls.
Your child finds an invitation to join a magic school and finds themselves interwoven through a series of 12 books that takes place in a fantasy world where they learn to be a witch/wizard, and fight dark magic, all the while making friends along the way. By the end of it, they find themselves with the ultimate choice between good and evil!
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK ONE: magic school awaits
A powerful jewel powers the planet of Xurfur, and the has since died out. Your child must travel to the planet where the Jewel was harvested and get them another one, much to the chagrin of the aliens that hate the Xurfurs.
BOOK two: the witch in the woods
By being awesome at a video game,
your child signals the recruitment
team at Space Patrol and convince them
to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK three: the first spell
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK four: the wisdom of catbird
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK five: the mystic mushroom
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK six: battle of magic
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK seven: the dead tell tales
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan,
BOOK eight: the wonder of old wood
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK nine: caught in a mirror!
BOOK ten: the book at the end of time
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.
BOOK eleven: the magic counsel
BOOK twelve: the challenge of dark magic