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Subscription Series D

Magic School is a twelve-book, interwoven fantasy storyline revolving around your child. Each book is a minimum of 32 pages and is suitable for boys and girls. 

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Your child finds an invitation to join a magic school and finds themselves interwoven through a series of 12 books that takes place in a fantasy world where they learn to be a witch/wizard, and fight dark magic, all the while making friends along the way. By the end of it, they find themselves with the ultimate choice between good and evil!

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK ONE: magic school awaits

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A powerful jewel powers the planet of Xurfur, and the has since died out. Your child must travel to the planet where the Jewel was harvested and get them another one, much to the chagrin of the aliens that hate the Xurfurs.

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BOOK two: the witch in the woods

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By being awesome at a video game,

your child signals the recruitment

team at Space Patrol and convince them

to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK three: the first spell

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK four: the wisdom of catbird

By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK five: the mystic mushroom

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK six: battle of magic

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK seven: the dead tell tales

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, 

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BOOK eight: the wonder of old wood

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK nine: caught in a mirror!

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BOOK ten: the book at the end of time

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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By being awesome at a video game, your child signals the recruitment team at Space Patrol and convince them to join. Their first mission is to recover a stolen Zanthan, which is a creature that turns vicious when the lights are out, from Dr. Nawty - the galaxy’s most evil villain.

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BOOK eleven: the magic counsel

BOOK twelve: the challenge of dark magic

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